Post by RP Addict on Mar 4, 2007 15:03:47 GMT -5
Name – Ag Imirt Aithin
Url – z6.invisionfree.com/Ag_Imirt_Aithin/index.php
Location of RP Source Banner – In the sidebar under the "Advertise Us" title, in the 'Listed At' marquee.
Host – Invisionfree
Number of members – 7
Difficulty - Intermediate
Activity – Slow-Medium
Rating – G to PG-13
Are auditions of some sort required? – Yes, Character Profiles have a RP-Sample portion that is designed to make sure members have good grammar and punctuation.
Plot –
RP era and type – Fantasy Universe
Races Allowed – Humans, Dwarves, Elves(Drow, Grey, and Wood), Fairies, Nymphs and Dryads.
Is magic allowed? – Yes
Url – z6.invisionfree.com/Ag_Imirt_Aithin/index.php
Location of RP Source Banner – In the sidebar under the "Advertise Us" title, in the 'Listed At' marquee.
Host – Invisionfree
Number of members – 7
Difficulty - Intermediate
Activity – Slow-Medium
Rating – G to PG-13
Are auditions of some sort required? – Yes, Character Profiles have a RP-Sample portion that is designed to make sure members have good grammar and punctuation.
Plot –
plot one Trading Wars
The last sixty years for Ag Imirt Aithin have consisted of flourishing trade, blending of cultures and a great rise of intellectual advancement. Most have prospered much during this time, but prominent families have faired far better than some others, monopolizing the horse breeding, fishing, and clothing trades.
But their firm hold on their markets is loosening now, as more and more businesses arise in competition. These disputes over power have turned nasty with some of the family trade empires hiring whatever will help them stay on top, no matter the moral sacrifices.
A new horse breeding ranch that was becoming successful in a large scale near the Gafar river was the first major open attack. Their stables and home were ransacked of food and supplies, and the animals were left to burn in the blaze left in their wake. Ten stable hands, the two brothers of the ranch's owner, and six prize horses lost their lives that night.
Whispers that had before been only among the thieves and mercenaries finally reached the publics ears. Craftsmen now rejoiced and dreaded all their successes. These trade wars are starting to break out on larger scales.
There hasn't been a king in three hundred years, for any of the countries of Ag Imirt Aithin, but people are now wondering if there is a need for one, especially the common folk of all countries, caught up in the cross fire of the rich and greedy versus ones of their own, and pirates, thieves and mercenaries are starting to come out of the wood work.
plot two Dangerous Times
Beasts and monsters of limited danger have always been a part of life, for all countries, but in the midst of their festering trade wars and daily concerns about how to put food on the table, the good people of Ag Imirit Aithin have ceased to notice that more and more people are dying of creature related attacks.
Beneath the population’s noses, under the cover of smoke and chaos from thier declining economy, deadly beasts have been migrating from the opposite side of the globe. Deadly black birds with legs of four or six, living deep in mountain recesses. Invisible killers walk the streets of busy cities unnoticed as they murder with the shield of trade merchant scapegoats. The Lung Wang south-west of the country Jeneh has been migrating to other waters and smashed five ships as they passed him in the ocean.
The beasts and monsters of Ag Imirt Aithin are new and terrifying or at least their behavior is, and no one seems to have a clue, too caught up in the mess of the greedy merchants. No one seems to notice, but a few warriors, who try as the might can't defeat everything, or make everyone, listen. Will you help them? Or do you believe that all to be fickle child-superstition?
The last sixty years for Ag Imirt Aithin have consisted of flourishing trade, blending of cultures and a great rise of intellectual advancement. Most have prospered much during this time, but prominent families have faired far better than some others, monopolizing the horse breeding, fishing, and clothing trades.
But their firm hold on their markets is loosening now, as more and more businesses arise in competition. These disputes over power have turned nasty with some of the family trade empires hiring whatever will help them stay on top, no matter the moral sacrifices.
A new horse breeding ranch that was becoming successful in a large scale near the Gafar river was the first major open attack. Their stables and home were ransacked of food and supplies, and the animals were left to burn in the blaze left in their wake. Ten stable hands, the two brothers of the ranch's owner, and six prize horses lost their lives that night.
Whispers that had before been only among the thieves and mercenaries finally reached the publics ears. Craftsmen now rejoiced and dreaded all their successes. These trade wars are starting to break out on larger scales.
There hasn't been a king in three hundred years, for any of the countries of Ag Imirt Aithin, but people are now wondering if there is a need for one, especially the common folk of all countries, caught up in the cross fire of the rich and greedy versus ones of their own, and pirates, thieves and mercenaries are starting to come out of the wood work.
plot two Dangerous Times
Beasts and monsters of limited danger have always been a part of life, for all countries, but in the midst of their festering trade wars and daily concerns about how to put food on the table, the good people of Ag Imirit Aithin have ceased to notice that more and more people are dying of creature related attacks.
Beneath the population’s noses, under the cover of smoke and chaos from thier declining economy, deadly beasts have been migrating from the opposite side of the globe. Deadly black birds with legs of four or six, living deep in mountain recesses. Invisible killers walk the streets of busy cities unnoticed as they murder with the shield of trade merchant scapegoats. The Lung Wang south-west of the country Jeneh has been migrating to other waters and smashed five ships as they passed him in the ocean.
The beasts and monsters of Ag Imirt Aithin are new and terrifying or at least their behavior is, and no one seems to have a clue, too caught up in the mess of the greedy merchants. No one seems to notice, but a few warriors, who try as the might can't defeat everything, or make everyone, listen. Will you help them? Or do you believe that all to be fickle child-superstition?
RP era and type – Fantasy Universe
Races Allowed – Humans, Dwarves, Elves(Drow, Grey, and Wood), Fairies, Nymphs and Dryads.
Is magic allowed? – Yes